Games from our Board Game Library can be found at each of our events. Section 31 has amassed a large collection of board games and card games ever since it started in 2010. These games make up our Board Game Library, all of which can be played at our weekly events and can also be requested for any of the other events that we hold or take part in throughout the year. Over time, these games can get a bit worn out, so we use the contributions from our regulars/members to replace these dillapidated games. Any remaining money is then used to provide the group with more games, with suggestions taken from all of our gamers.
Please note: Playing times listed on game boxes are sometimes deceptive, as they are based on the average amount of players that their game can take. In most cases adding more players than the 'average' can add up to half an hour playtime per extra player. Also if anyone doesn't know how to play, you should also expect to add half an hour for someone to explain the rules to people..
Last updated: July 2018
Please note: Playing times listed on game boxes are sometimes deceptive, as they are based on the average amount of players that their game can take. In most cases adding more players than the 'average' can add up to half an hour playtime per extra player. Also if anyone doesn't know how to play, you should also expect to add half an hour for someone to explain the rules to people..
Last updated: July 2018
Name: Adrenaline
Game Mechanics: Hand management, Grid Combat
Number of Players: 3-5
Playing Time: 30-60 mins
Description: If you're a fan of 3rd person shooters, then this board game is for you. Players have battling robots that spawn throughout the arena, armed to the teeth with the best guns out there and battle to the death. Players earn points for any damage they do and kills they make on the other opponents.
Website: TBC
Game Mechanics: Hand management, Grid Combat
Number of Players: 3-5
Playing Time: 30-60 mins
Description: If you're a fan of 3rd person shooters, then this board game is for you. Players have battling robots that spawn throughout the arena, armed to the teeth with the best guns out there and battle to the death. Players earn points for any damage they do and kills they make on the other opponents.
Website: TBC
Name: Bananagrams XL
Game Mechanics: Word game
Number of Players: 2-8 players
Playing Time: 10-15 Minutes
Description: Each player gets a pile of letter tiles, from which they have to make interconnecting words in a grid, rather like a crossword. The first player to use all of their tiles is the winner. This version of the game has bigger letter tiles than the original game.
Website: http://www.bananagrams.com/games/bananagrams
Game Mechanics: Word game
Number of Players: 2-8 players
Playing Time: 10-15 Minutes
Description: Each player gets a pile of letter tiles, from which they have to make interconnecting words in a grid, rather like a crossword. The first player to use all of their tiles is the winner. This version of the game has bigger letter tiles than the original game.
Website: http://www.bananagrams.com/games/bananagrams
Name: Bloodbound
Game Mechanics: Team-based, Hidden Role, Party
Number of Players: 6-12
Playing Time: 30 Minutes
Description: Two warring clans meet at a table to discuss a truce and end up trying to kill each other. Only by killing the clan leader will it end the bloodshed, but the Leader has hidden themselves amongst their minions and it's not even clear who is on who's side.
Note: We also have a foam LARPing dagger for use with this game, instead of the cardboard one it comes with.
Website: https://www.fantasyflightgames.com/en/products/blood-bound/
Game Mechanics: Team-based, Hidden Role, Party
Number of Players: 6-12
Playing Time: 30 Minutes
Description: Two warring clans meet at a table to discuss a truce and end up trying to kill each other. Only by killing the clan leader will it end the bloodshed, but the Leader has hidden themselves amongst their minions and it's not even clear who is on who's side.
Note: We also have a foam LARPing dagger for use with this game, instead of the cardboard one it comes with.
Website: https://www.fantasyflightgames.com/en/products/blood-bound/
Name: Boss Monster: The Dungeon Building card Game
Game Mechanics: Hand management, Auction/Bidding
Number of Players: 2-4
Playing Time: 20-30mins
Description: Each player is an Overlord in a Dungeon of their own making, that has to build the bestest and deadliest dungeon ever. But each dungeon must be more appealing than the others Overlord's to attract a certain type of hero and then kill them. What type of hero will die in your dungeon?
Website: TBC
Game Mechanics: Hand management, Auction/Bidding
Number of Players: 2-4
Playing Time: 20-30mins
Description: Each player is an Overlord in a Dungeon of their own making, that has to build the bestest and deadliest dungeon ever. But each dungeon must be more appealing than the others Overlord's to attract a certain type of hero and then kill them. What type of hero will die in your dungeon?
Website: TBC
Name: Braggart
Game Mechanics: Story Telling, Set Collection
Number of Players: 2-6
Playing Time: 30 Minutes
Description: It's the end of a hard day's adventuring and your job is to tell the most entertaining story, but the rest of the people at the table have other ideas about what happened to you.
Website: http://www.spiralgalaxygames.co.uk/acatalog/Braggart_Card_Game_Description.html
Game Mechanics: Story Telling, Set Collection
Number of Players: 2-6
Playing Time: 30 Minutes
Description: It's the end of a hard day's adventuring and your job is to tell the most entertaining story, but the rest of the people at the table have other ideas about what happened to you.
Website: http://www.spiralgalaxygames.co.uk/acatalog/Braggart_Card_Game_Description.html
Name: Broom Service
Game Mechanics: Delivery, Press your luck,
Number of Players: 2-5
Playing Time: 30-75mins
Description: You're a Witch that has to collect ingredients around the map, make up potions and then deliver them, usually to the opposite side of the board.
Website: TBC
Game Mechanics: Delivery, Press your luck,
Number of Players: 2-5
Playing Time: 30-75mins
Description: You're a Witch that has to collect ingredients around the map, make up potions and then deliver them, usually to the opposite side of the board.
Website: TBC
Name: The Castles of Burgundy
Game Mechanics: Set Collection, Tile Placement
Number of Players: 2-4
Playing Time: 30-90 Minutes
Description: This game takes place over five phases, where players compete to build the best kingdom, using a shared tile set with varying rarities. There are many different choices of double-sided boards, to allow for more depth and variety to this game.
Website: TBC
Game Mechanics: Set Collection, Tile Placement
Number of Players: 2-4
Playing Time: 30-90 Minutes
Description: This game takes place over five phases, where players compete to build the best kingdom, using a shared tile set with varying rarities. There are many different choices of double-sided boards, to allow for more depth and variety to this game.
Website: TBC
Name: Catan
Also Known As: Settlers of Catan
Game Mechanics: resource management, hand management
Number of Players: 3-6
Playing Time: 1-2 hours
Description: Catan was the very first game that this group bought for it's Board Game Library. It was that much of a must-have game at the time, and if anything it's popularity has soared to even greater heights in the years since it's inclusion on this list. It's a resource management game where players start with a few villages scattered around an island map and they are tasked with expanding the size of their empire, by expanding their claims of the island's resources, road network or improving their existing structures. Each resource has a number assigned to it at the start of the game, based on the possible numbers of 2 D6 dice rolls. When that number is rolled, anyone with a structure next to that tile, gains a resource card, which can be used to build future roads/buildings/soldiers, but if you roll a 7, one of the resources on the map will fall victim to a robber controlled by whoever rolled the dice. Trading with other players is recommended, but maybe not with the person who is currently winning.
Website: http://www.catan.com/
Also Known As: Settlers of Catan
Game Mechanics: resource management, hand management
Number of Players: 3-6
Playing Time: 1-2 hours
Description: Catan was the very first game that this group bought for it's Board Game Library. It was that much of a must-have game at the time, and if anything it's popularity has soared to even greater heights in the years since it's inclusion on this list. It's a resource management game where players start with a few villages scattered around an island map and they are tasked with expanding the size of their empire, by expanding their claims of the island's resources, road network or improving their existing structures. Each resource has a number assigned to it at the start of the game, based on the possible numbers of 2 D6 dice rolls. When that number is rolled, anyone with a structure next to that tile, gains a resource card, which can be used to build future roads/buildings/soldiers, but if you roll a 7, one of the resources on the map will fall victim to a robber controlled by whoever rolled the dice. Trading with other players is recommended, but maybe not with the person who is currently winning.
Website: http://www.catan.com/
Name: Celestia
Game Mechanics: Hand Management, Push your Luck
Number of Players: 2-6
Playing Time: 30 Mins
Description: You've boarded a ramshackle Airship in a bid to explore many far off worlds and liberate them of their treasures. Each turn, one player is selected as the Pilot of the airship and must play cards from their hand to avoid crashing it and killing all on board, but first everyone else on the airship must choose if they want to leave the airship to get a treasure in it's current location.
Website: TBC
Game Mechanics: Hand Management, Push your Luck
Number of Players: 2-6
Playing Time: 30 Mins
Description: You've boarded a ramshackle Airship in a bid to explore many far off worlds and liberate them of their treasures. Each turn, one player is selected as the Pilot of the airship and must play cards from their hand to avoid crashing it and killing all on board, but first everyone else on the airship must choose if they want to leave the airship to get a treasure in it's current location.
Website: TBC
Name: Chrononauts
Game Mechanics: Modular Board, Set Collection
Number of Players: 2-6
Playing Time: 30 Minutes
Description: Your ob as a Time Agent is to fix broken time lines, so that your alternate reality will exist once more. Other agents are trying to do the same, by either patching realities or tracking down key artifacts that were lost in time. Only one Time Agent will succeed their mission and finally get to go home. Like a butterfly effect, changing one moment in time, will often effect many other moments later in the timeline.
Website: http://www.looneylabs.com/games/chrononauts
Game Mechanics: Modular Board, Set Collection
Number of Players: 2-6
Playing Time: 30 Minutes
Description: Your ob as a Time Agent is to fix broken time lines, so that your alternate reality will exist once more. Other agents are trying to do the same, by either patching realities or tracking down key artifacts that were lost in time. Only one Time Agent will succeed their mission and finally get to go home. Like a butterfly effect, changing one moment in time, will often effect many other moments later in the timeline.
Website: http://www.looneylabs.com/games/chrononauts
Name: The Climbers
Game Mechanics: Strategic Movement, Abstract
Number of Players: 2-5
Playing Time: 30-40 Minutes
Description: This game is lots of coloured bricks in a shoebox, which are assembled into a tower and the winner is the person who climbs the highest up the tower and, more importantly, who gets there first. Every time we play this, we're on our feet, craning around the tower to try to find a way up or to block our opponents and it always attracts a bit of attention.
Website: http://strategic-space.com/tc.html
Game Mechanics: Strategic Movement, Abstract
Number of Players: 2-5
Playing Time: 30-40 Minutes
Description: This game is lots of coloured bricks in a shoebox, which are assembled into a tower and the winner is the person who climbs the highest up the tower and, more importantly, who gets there first. Every time we play this, we're on our feet, craning around the tower to try to find a way up or to block our opponents and it always attracts a bit of attention.
Website: http://strategic-space.com/tc.html
Name: Colt Express
Game Mechanics: Programming Movement, Hand Management
Number of Players: 2-6
Playing Time: 30-40 Minutes
Description: All of the players are Bandits who are robbing a train full of rich folks and they must plan all of their movement, combat and stealing of stuff in advance of their turn, often thinking 4 or 5 moves ahead. Then all of the action happens at once as each players cards are played in turn order, one at a time.
Website: TBC
Game Mechanics: Programming Movement, Hand Management
Number of Players: 2-6
Playing Time: 30-40 Minutes
Description: All of the players are Bandits who are robbing a train full of rich folks and they must plan all of their movement, combat and stealing of stuff in advance of their turn, often thinking 4 or 5 moves ahead. Then all of the action happens at once as each players cards are played in turn order, one at a time.
Website: TBC
Name: Concept
Additional Content: Concept XL gives players a big playmat to replace to game board in the box.
Game Mechanics: Deduction, Party Game
Number of Players: 4-12
Playing Time: 40 mins
Description: Players can either work in teams or individually to say the word or phrase that is listed on a game card, while whoever reads the card can only give clues using the icons on the board, can place the main concept token on an icon and can use sub-concept tokens to denote helpful information. Similar coloured cubes, to the concept/sub-concept tokens are also used. Just like in Charades, the clue giver cannot speak until their word or phrase has been guessed correctly.
Website: TBC
Additional Content: Concept XL gives players a big playmat to replace to game board in the box.
Game Mechanics: Deduction, Party Game
Number of Players: 4-12
Playing Time: 40 mins
Description: Players can either work in teams or individually to say the word or phrase that is listed on a game card, while whoever reads the card can only give clues using the icons on the board, can place the main concept token on an icon and can use sub-concept tokens to denote helpful information. Similar coloured cubes, to the concept/sub-concept tokens are also used. Just like in Charades, the clue giver cannot speak until their word or phrase has been guessed correctly.
Website: TBC
Name: Contagion
Game Mechanics: stat-building, Hand Management
Number of Players: 2-5
Playing Time: 30 minutes
Description: You're a disease and you want to spread across the world and kill lots of people in many different interesting countries.
Website: http://zmangames.com/product-details.php?id=1608
Game Mechanics: stat-building, Hand Management
Number of Players: 2-5
Playing Time: 30 minutes
Description: You're a disease and you want to spread across the world and kill lots of people in many different interesting countries.
Website: http://zmangames.com/product-details.php?id=1608
Name: Cosmic Encounter
Game Mechanics: Bluffing, Negotiation
Number of Players: 3-5
Playing Time: 1-2 hours
Description: In this game you are one of a myriad of different alien species, all keen to spread their dominance across the known universe. Their goal is to successfully invade five planets, which belong to the other races, often after negotiating a truce/alliance with different aliens. The first to do this becomes the winner.
Website: https://www.fantasyflightgames.com/en/products/cosmic-encounter/
Game Mechanics: Bluffing, Negotiation
Number of Players: 3-5
Playing Time: 1-2 hours
Description: In this game you are one of a myriad of different alien species, all keen to spread their dominance across the known universe. Their goal is to successfully invade five planets, which belong to the other races, often after negotiating a truce/alliance with different aliens. The first to do this becomes the winner.
Website: https://www.fantasyflightgames.com/en/products/cosmic-encounter/
Name: DC/Street-Fighter Deck Builder game
Game Mechanics: Deck Building, Player Elimination
Number of Players: 2-5
Playing Time: 30-60 Minutes
Description: This is a combination of two different Cryptozoic deck building card games. One contains a cast of DC Comics characters and the other has a cast of Street Fighter characters from the famous Capcom video games. Both games have similar card types that can either be played either seperately or together and generally consist of your Hero/Villain increasing their powers, until they can defeat a deck of super-villains. After the last super-villain is defeated, players count up victory points from their assembled decks and a winner is determined.
Website: http://www.cryptozoic.com/games/dc-comics-deck-building-game-heroes-unite
Game Mechanics: Deck Building, Player Elimination
Number of Players: 2-5
Playing Time: 30-60 Minutes
Description: This is a combination of two different Cryptozoic deck building card games. One contains a cast of DC Comics characters and the other has a cast of Street Fighter characters from the famous Capcom video games. Both games have similar card types that can either be played either seperately or together and generally consist of your Hero/Villain increasing their powers, until they can defeat a deck of super-villains. After the last super-villain is defeated, players count up victory points from their assembled decks and a winner is determined.
Website: http://www.cryptozoic.com/games/dc-comics-deck-building-game-heroes-unite
Name: Deep Sea Adventure
Game Mechanics: Push your Luck
Number of Players: 2-6
Playing Time: 30 Minutes
Description: You're all off on an undersea adventure in the quest to grab yourself some sunken treasures. You dive down to the ocean bed and hopefully find something good, then you have the choice of exerting yourself further to look for more treasure, while using more of your available air supplies or going back to the surface, slowed by each treasure, and count your loot when you get to the surface. The only problem is that you're all sharing the same air supply and that it's not guaranteed that you'll make it out alive.
Website: TBC
Game Mechanics: Push your Luck
Number of Players: 2-6
Playing Time: 30 Minutes
Description: You're all off on an undersea adventure in the quest to grab yourself some sunken treasures. You dive down to the ocean bed and hopefully find something good, then you have the choice of exerting yourself further to look for more treasure, while using more of your available air supplies or going back to the surface, slowed by each treasure, and count your loot when you get to the surface. The only problem is that you're all sharing the same air supply and that it's not guaranteed that you'll make it out alive.
Website: TBC
Name: Dixit Odyssey
Game Mechanics: Deduction, Party
Number of Players: 3-12
Playing Time: 30 Minutes
Description: Lots of gamers like to play this game because of the beautiful and intriguing artwork that is on each of the game cards. The idea behind the game is that the lead player picks a card from their hand and then gives a clue about what the card is, while placing it face-down on the table. The other players then put down a card from their hands that could match that clue. All cards are then shuffled and dealt face-up and players have to figure out what the lead player's card was, based on the clue that they gave. If nobody gets it right, or conversely if everyone gets it right, the lead player scores no points, if another player's card is picked at this point, they also score 1 point for each time someone picked their card. This means that slightly cryptic clues are often given out, often based on geeky references, that stuff that happened that one time in that place or even re-used clues from previous games.
Website: http://en.libellud.com/games/dixit
Game Mechanics: Deduction, Party
Number of Players: 3-12
Playing Time: 30 Minutes
Description: Lots of gamers like to play this game because of the beautiful and intriguing artwork that is on each of the game cards. The idea behind the game is that the lead player picks a card from their hand and then gives a clue about what the card is, while placing it face-down on the table. The other players then put down a card from their hands that could match that clue. All cards are then shuffled and dealt face-up and players have to figure out what the lead player's card was, based on the clue that they gave. If nobody gets it right, or conversely if everyone gets it right, the lead player scores no points, if another player's card is picked at this point, they also score 1 point for each time someone picked their card. This means that slightly cryptic clues are often given out, often based on geeky references, that stuff that happened that one time in that place or even re-used clues from previous games.
Website: http://en.libellud.com/games/dixit
Name: Dominion/ Dominion Intrigue
Game Mechanics: Deck Building, Hand Management
Number of Players: 2-6
Playing Time: 30 Minutes
Description: Dominion is often the game that most new Deck Building Card Games are based on. Players all start with a meager selection of cards, that they have to use each turn to buy newer more expensive cards, from a communal pool of cards, which get added to their expanding deck, so they can use them later. The winner of the game is determined by Victory Points, which can also be bought during the game, but have no value or use until the very end of the game. Dominion and Dominion Intrigue are both two different versions of base games that can be bought, but each of them has enough cards in it for a variety of different games and there are a multitude of expansions that can be bought to increase the variety of future games.
Website: http://riograndegames.com/games.html?id=278
Game Mechanics: Deck Building, Hand Management
Number of Players: 2-6
Playing Time: 30 Minutes
Description: Dominion is often the game that most new Deck Building Card Games are based on. Players all start with a meager selection of cards, that they have to use each turn to buy newer more expensive cards, from a communal pool of cards, which get added to their expanding deck, so they can use them later. The winner of the game is determined by Victory Points, which can also be bought during the game, but have no value or use until the very end of the game. Dominion and Dominion Intrigue are both two different versions of base games that can be bought, but each of them has enough cards in it for a variety of different games and there are a multitude of expansions that can be bought to increase the variety of future games.
Website: http://riograndegames.com/games.html?id=278
Name: Flashpoint
Game Mechanics: Co-Operative, Dice-Based Chance
Number of Players: 1-6 Players
Playing Time: 30-60 Minutes
Description: Did you ever want to be a Firefighter when you grew up? In this game, you can finally live up to that childhood dream and rush into a burning building in order to save a trapped family. The building is already burning when you arrive and you must cautiously go from room to room searching them for survivors, whilst fighting the fire as it spreads through the house. Can you rescue the trapped family and get everyone out alive?, or will the fire do enough damage to the building for it to collapse and kill everyone inside?
Website: http://www.indieboardsandcards.com/fpfr.php
Game Mechanics: Co-Operative, Dice-Based Chance
Number of Players: 1-6 Players
Playing Time: 30-60 Minutes
Description: Did you ever want to be a Firefighter when you grew up? In this game, you can finally live up to that childhood dream and rush into a burning building in order to save a trapped family. The building is already burning when you arrive and you must cautiously go from room to room searching them for survivors, whilst fighting the fire as it spreads through the house. Can you rescue the trapped family and get everyone out alive?, or will the fire do enough damage to the building for it to collapse and kill everyone inside?
Website: http://www.indieboardsandcards.com/fpfr.php
Name: Fluxx
Variations: Basic, Cartoon Network and Dice Expansion (Replaces the use of Draw and Play rules)
Game Mechanics: Hand management, card-based luck
Number of Players: 2-6 players
Playing Time: 5-30 Minutes
Description: The rules for the game are simple. Each player draws a card and then plays a card from their hand. Played cards can alter these rules, add goals to the game and these cards can also be used to achieve those goals. Can you plan your way to victory or will it happen by accident.
Website: http://www.looneylabs.com/games/fluxx
Variations: Basic, Cartoon Network and Dice Expansion (Replaces the use of Draw and Play rules)
Game Mechanics: Hand management, card-based luck
Number of Players: 2-6 players
Playing Time: 5-30 Minutes
Description: The rules for the game are simple. Each player draws a card and then plays a card from their hand. Played cards can alter these rules, add goals to the game and these cards can also be used to achieve those goals. Can you plan your way to victory or will it happen by accident.
Website: http://www.looneylabs.com/games/fluxx
Name: Forbidden Desert
Game Mechanics: Co-Operative, Modular Board
Number of Players: 2-5 players
Playing Time: 45 minutes
Description: Your team of adventurers and archaeologists crash land in the middle of a desert, whilst looking for an ancient flying machine. Miles from anywhere and with no-one coming to your rescue, your only hope is to find the lost device and fly out of there, before the dazzling heat and down-beating sun make you die of dehydration.
Website: http://www.gamewright.com/gamewright/index.php?section=games&page=game&show=277
Game Mechanics: Co-Operative, Modular Board
Number of Players: 2-5 players
Playing Time: 45 minutes
Description: Your team of adventurers and archaeologists crash land in the middle of a desert, whilst looking for an ancient flying machine. Miles from anywhere and with no-one coming to your rescue, your only hope is to find the lost device and fly out of there, before the dazzling heat and down-beating sun make you die of dehydration.
Website: http://www.gamewright.com/gamewright/index.php?section=games&page=game&show=277
Name: Forbidden Island
Game Mechanics: Co-operative, Modular Board
Number of Players: 2-4
Playing Time: 30 Minutes
Description: Each player is part of a Relic-Hunting team, who have to work together to traverse a rapidly sinking island(the island tiles are intact, then flooded, then gone), find clues to unlock four ancient treasures and escape the island without anyone dying. This means that the game ends when someone dies, a temple (from which an undiscovered relic is gained) sinks beneath the rising waters or if you run out of cards from the draw deck. At times, it can be a challenging and tough game to beat, because the card-draw determines what randomly happens, but if it's too easy, there's also options of making the game tougher to beat.
Website: http://www.gamewright.com/gamewright/index.php?section=games&page=game&show=245
Game Mechanics: Co-operative, Modular Board
Number of Players: 2-4
Playing Time: 30 Minutes
Description: Each player is part of a Relic-Hunting team, who have to work together to traverse a rapidly sinking island(the island tiles are intact, then flooded, then gone), find clues to unlock four ancient treasures and escape the island without anyone dying. This means that the game ends when someone dies, a temple (from which an undiscovered relic is gained) sinks beneath the rising waters or if you run out of cards from the draw deck. At times, it can be a challenging and tough game to beat, because the card-draw determines what randomly happens, but if it's too easy, there's also options of making the game tougher to beat.
Website: http://www.gamewright.com/gamewright/index.php?section=games&page=game&show=245
Name: Formula D
Game Mechanics: Dice-based chance
Number of Players: 2-10 players
Playing Time: 60 minutes
Description: You're a Formula 1 racing car driver and you have to race around the track as fast as you can, whilst slowing down in sufficient time to drive around the corners, while avoiding other drivers and trying to push your car to the limit. Players control the speed of their cars by raising or lowering their gears, which affect which of the custom dice they roll to control how far they must move each turn.
Website: https://www.asmodee.us/en/games/formula-d/
Game Mechanics: Dice-based chance
Number of Players: 2-10 players
Playing Time: 60 minutes
Description: You're a Formula 1 racing car driver and you have to race around the track as fast as you can, whilst slowing down in sufficient time to drive around the corners, while avoiding other drivers and trying to push your car to the limit. Players control the speed of their cars by raising or lowering their gears, which affect which of the custom dice they roll to control how far they must move each turn.
Website: https://www.asmodee.us/en/games/formula-d/
Name: Get Bit
Game Mechanics: Hand Management, Player Elimination
Number of Players: 2-6
Playing Time: 20-30 Minutes
Description: In Get Bit, you and your friends decide to go for a swim, but find that you're being chased through the ocean by a Shark. Your job is to play numbered cards to represent when you try to swim to the front of your friends. If two of you play the same number, neither of you move up. Whoever is at the back after all cards have been played, they lose a limb of their choice. But don't fret about bleeding to death, because you're all robots.
Website: https://maydaygames.com/4295.html
Game Mechanics: Hand Management, Player Elimination
Number of Players: 2-6
Playing Time: 20-30 Minutes
Description: In Get Bit, you and your friends decide to go for a swim, but find that you're being chased through the ocean by a Shark. Your job is to play numbered cards to represent when you try to swim to the front of your friends. If two of you play the same number, neither of you move up. Whoever is at the back after all cards have been played, they lose a limb of their choice. But don't fret about bleeding to death, because you're all robots.
Website: https://maydaygames.com/4295.html
Name: Gloom
Game Mechanics: Hand Management, Story Telling
Number of Players: 2-5
Playing Time: 60-90 Minutes
Description: To put it simply, Gloom is a story-telling game of Happy Families, but in reverse. You start with five family members, play story and action cards on them, to make them as miserable as possible, and then kill them off one by one. The first person to kill all of their family members ends the game, with the winner being determined by who's family was the most miserable when they died.
Website: http://www.atlas-games.com/product_tables/gloomcoregame.php
Game Mechanics: Hand Management, Story Telling
Number of Players: 2-5
Playing Time: 60-90 Minutes
Description: To put it simply, Gloom is a story-telling game of Happy Families, but in reverse. You start with five family members, play story and action cards on them, to make them as miserable as possible, and then kill them off one by one. The first person to kill all of their family members ends the game, with the winner being determined by who's family was the most miserable when they died.
Website: http://www.atlas-games.com/product_tables/gloomcoregame.php
Name: Guillotine
Game Mechanics: Hand Management
Number of Players: 2-5 players
Playing Time: 30 minutes
Description: It's the French Revolution and you and your friends own the only Guillotine in Paris. Each round you chop off the head of a Noble and collect their card from the lineup in front of the guillotine, but before you do that you can play a card from your hand to determine just who is at the front of the queue, because certain Nobles give you more points than others.
Website: N/A
Game Mechanics: Hand Management
Number of Players: 2-5 players
Playing Time: 30 minutes
Description: It's the French Revolution and you and your friends own the only Guillotine in Paris. Each round you chop off the head of a Noble and collect their card from the lineup in front of the guillotine, but before you do that you can play a card from your hand to determine just who is at the front of the queue, because certain Nobles give you more points than others.
Website: N/A
Name: Hey, That's My Fish!
Game Mechanics: Modular Board, Strategic Movement
Number of Players: 2-4
Playing Time: 20 Minutes
Description: You're a hungry Penguin and you're on top of a slippery ice flow. Each turn, you move in a straight line from your starting tile to the tile of your choice, allowing you to pick up as much fish from your ending tile as possible. The more fish you eat the better/fuller you feel, but each time you leave your starting tile, it sinks below the surface of the water. Penguins often find themselves trapped on these ice flows and cut off from all of their friends/family members.
Website: TBC
Game Mechanics: Modular Board, Strategic Movement
Number of Players: 2-4
Playing Time: 20 Minutes
Description: You're a hungry Penguin and you're on top of a slippery ice flow. Each turn, you move in a straight line from your starting tile to the tile of your choice, allowing you to pick up as much fish from your ending tile as possible. The more fish you eat the better/fuller you feel, but each time you leave your starting tile, it sinks below the surface of the water. Penguins often find themselves trapped on these ice flows and cut off from all of their friends/family members.
Website: TBC
Name: Hive
Game Mechanics: Strategic Movement, Tile Placement
Number of Players: 2
Playing Time: 20 Minutes
Description: Each player has a Queen Bee, that has various other bugs and insects to either protect it or to attack their opponent. If Any Queen Bee finds itself totally surrounded, then it's game over for that player. Each insect/bug moves in a different way along/around/over the other tiles on the table.
Website: TBC
Game Mechanics: Strategic Movement, Tile Placement
Number of Players: 2
Playing Time: 20 Minutes
Description: Each player has a Queen Bee, that has various other bugs and insects to either protect it or to attack their opponent. If Any Queen Bee finds itself totally surrounded, then it's game over for that player. Each insect/bug moves in a different way along/around/over the other tiles on the table.
Website: TBC
Name: Humans
Game Mechanics: Hand Management, Modular Board
Number of Players: 2-6
Playing Time: 60 minutes
Description: Zombie's get a raw deal in popular media and games. Often they're killed when they try to find the food that their body craves. Yes, living, walking human beings are the food that they need, but is that really something that should get them so much bad press?
"Humans" is the sequel to the popular strategy game of "Zombies" and follows the 'lives' of a horde of zombies(the players) as they seek out their next meal and explore the city around them. Often the humans like to fight back and build fortifications to keep these undead denizens out, but how can they hope to defeat something that does not rest, sleep or give up?
Website: http://www.twilightcreationsinc.com/en/boardgames/humans.html
Game Mechanics: Hand Management, Modular Board
Number of Players: 2-6
Playing Time: 60 minutes
Description: Zombie's get a raw deal in popular media and games. Often they're killed when they try to find the food that their body craves. Yes, living, walking human beings are the food that they need, but is that really something that should get them so much bad press?
"Humans" is the sequel to the popular strategy game of "Zombies" and follows the 'lives' of a horde of zombies(the players) as they seek out their next meal and explore the city around them. Often the humans like to fight back and build fortifications to keep these undead denizens out, but how can they hope to defeat something that does not rest, sleep or give up?
Website: http://www.twilightcreationsinc.com/en/boardgames/humans.html
Name: Imhotep
Game Mechanics: Area Control, Set Collection
Number of Players: 2-4
Playing Time: 40 Minutes
Description: Your job is to move massive stones by sea to build up the Pyramids of legend, pleasing the gods and bringing great wealth to you and your family. Each player is also trying to ruin your plans by playing cards on you and your structures.
Website: TBC
Game Mechanics: Area Control, Set Collection
Number of Players: 2-4
Playing Time: 40 Minutes
Description: Your job is to move massive stones by sea to build up the Pyramids of legend, pleasing the gods and bringing great wealth to you and your family. Each player is also trying to ruin your plans by playing cards on you and your structures.
Website: TBC
Name: Isle of Skye
Game Mechanics: Set Collection, Territory Building
Number of Players: 2-5
Playing Time: 30-50 Minutes
Description: Players take tiles each turn, but always have to put up at least one for them for auction to the other players. Unwanted tiles are worth money to the seller and may combine with others to form sets of cards and tiles to help you to win the game.
Website: TBC
Game Mechanics: Set Collection, Territory Building
Number of Players: 2-5
Playing Time: 30-50 Minutes
Description: Players take tiles each turn, but always have to put up at least one for them for auction to the other players. Unwanted tiles are worth money to the seller and may combine with others to form sets of cards and tiles to help you to win the game.
Website: TBC
Name: King of Tokyo
Number of Players: 2-6
Game Mechanics: Player Elimination, Dice-based Chance
Playing Time: 30 Mins
Description: Just like in a Godzilla movie, you are giant towering monsters who are keen to lay waste to Tokyo, while trying to defeat each other player, who also has a giant monster at their control. Monsters score points for wading into Tokyo, but since there's little room for such a big personality, players have to try to stay in Tokyo as long as they can, while the other monsters try to eliminate them and take up that space themselves.
Website: N/A
Number of Players: 2-6
Game Mechanics: Player Elimination, Dice-based Chance
Playing Time: 30 Mins
Description: Just like in a Godzilla movie, you are giant towering monsters who are keen to lay waste to Tokyo, while trying to defeat each other player, who also has a giant monster at their control. Monsters score points for wading into Tokyo, but since there's little room for such a big personality, players have to try to stay in Tokyo as long as they can, while the other monsters try to eliminate them and take up that space themselves.
Website: N/A
Name: The Last Banquet
Number of Players: 6-25
Game Mechanics: Hidden Role, Teams, Seat Swapping
Playing Time: 30-90 Mins
Description: You and your teammates have managed to be invited to the King's Feast, but another team has also been invited to ruin your fun. Nobody knows who is who, but somehow, you have to find a way to trust each other, or at least convince others to allow you to complete your goal.
Website: N/A
Number of Players: 6-25
Game Mechanics: Hidden Role, Teams, Seat Swapping
Playing Time: 30-90 Mins
Description: You and your teammates have managed to be invited to the King's Feast, but another team has also been invited to ruin your fun. Nobody knows who is who, but somehow, you have to find a way to trust each other, or at least convince others to allow you to complete your goal.
Website: N/A
Name: Love Letter Premium
Number of Players: 2-8
Game Mechanics: Hidden Role, Player Elimination
Playing Time: 30 Minutes
Description: Your given a secret role card at the start of the game and each turn have to draw one card more card, then choose which one to play. Each role has a different ability, which can often be used to eliminate your opponents. Once you are the last person standing, you will surely gain the attention of the beautiful Princess as she reads your love letter. This is the premium version of the game and can play either with the basic 4 players or by adding the remaining cards for an epic 8 player game.
Website: N/A
Number of Players: 2-8
Game Mechanics: Hidden Role, Player Elimination
Playing Time: 30 Minutes
Description: Your given a secret role card at the start of the game and each turn have to draw one card more card, then choose which one to play. Each role has a different ability, which can often be used to eliminate your opponents. Once you are the last person standing, you will surely gain the attention of the beautiful Princess as she reads your love letter. This is the premium version of the game and can play either with the basic 4 players or by adding the remaining cards for an epic 8 player game.
Website: N/A
Name: Munchkin
Number of Players: 3-6
Game Mechanics: Hand Management, Roleplaying
Playing Time: 1-2 Hours
Description: Munchkin is a cardgame that comes in many different varieties, mostly in the form of collectable expansions, because they can all be mixed together to form a bigger more complex game. The game itself is based on the Dungeons and Dragons games, but with a heavy dose of humour and slapstick. You play cards to represent your trawl through a dungeon, find treasure, kill monsters and ultimately get to level 10 before anyone else does. If you get stuck in battle against something you can't handle, you can always ask the other players for help, but more than likely, you'll have to pay them to be your friends or else they could end up making your enemies stronger instead. This game is for 2-8 players, but more can play if you add any of the many expansions.
Website: http://worldofmunchkin.com/game/
Number of Players: 3-6
Game Mechanics: Hand Management, Roleplaying
Playing Time: 1-2 Hours
Description: Munchkin is a cardgame that comes in many different varieties, mostly in the form of collectable expansions, because they can all be mixed together to form a bigger more complex game. The game itself is based on the Dungeons and Dragons games, but with a heavy dose of humour and slapstick. You play cards to represent your trawl through a dungeon, find treasure, kill monsters and ultimately get to level 10 before anyone else does. If you get stuck in battle against something you can't handle, you can always ask the other players for help, but more than likely, you'll have to pay them to be your friends or else they could end up making your enemies stronger instead. This game is for 2-8 players, but more can play if you add any of the many expansions.
Website: http://worldofmunchkin.com/game/
Name: Munchkin Quest
Number of Players: 2-6
Game Mechanics: Roleplaying, Hand Management, Modular board
Playing Time: 2-3 hours
Description: MunchkinQuest is a boardgame version of the popular game called Munchkin. Instead of making you imagine the fact that you're raiding a mystical dungeon , this game transports you there, through the medium of reversible cardboard tiles and playing pieces. Just like in the core game of Munchkin, each player has to explore the dungeon in search of treasure, killing monsters and generally avoiding death as much as they can. This game utilises traps and wandering monsters to beat it's players, all of whom can help and hinder each other, using the cards provided.
Website: http://worldofmunchkin.com/munchkinquest/
Number of Players: 2-6
Game Mechanics: Roleplaying, Hand Management, Modular board
Playing Time: 2-3 hours
Description: MunchkinQuest is a boardgame version of the popular game called Munchkin. Instead of making you imagine the fact that you're raiding a mystical dungeon , this game transports you there, through the medium of reversible cardboard tiles and playing pieces. Just like in the core game of Munchkin, each player has to explore the dungeon in search of treasure, killing monsters and generally avoiding death as much as they can. This game utilises traps and wandering monsters to beat it's players, all of whom can help and hinder each other, using the cards provided.
Website: http://worldofmunchkin.com/munchkinquest/
Name: One Night Werewolf
Number of Players: 2-5
Game Mechanics: Hidden Role, Debate
Playing Time: 10-15 minutes
Description: You're in a quaint little village, but one night someone dies by Werewolf. As a village, you call a vote on who is the guilty party, before things get really messy. A quicker version of the game called Ultimate Werewolf and can often be used while waiting for enough players for Ultimate Werewolf.
Website: http://beziergames.com/collections/all-uw-titles/products/one-night-ultimate-werewolf
Number of Players: 2-5
Game Mechanics: Hidden Role, Debate
Playing Time: 10-15 minutes
Description: You're in a quaint little village, but one night someone dies by Werewolf. As a village, you call a vote on who is the guilty party, before things get really messy. A quicker version of the game called Ultimate Werewolf and can often be used while waiting for enough players for Ultimate Werewolf.
Website: http://beziergames.com/collections/all-uw-titles/products/one-night-ultimate-werewolf
Name: Oseca
Number of Players: 2
Game Mechanics: Modular board, Elimination
Playing Time: 10-30 Minutes
Description: A head-to-head battle for board control, based on the moves found in Chess. Oseca is a weird little two player game that we were given when we visited the Whitley Bay Gamers in 2013. It's a game that they were keen to share with us, because one of their members had created it themselves. Each turn the two players move from tile to tile, using the special moves depicted with each symbol on the cards, which are all identical to the moves that chess pieces would make on a chess board.
Website: http://www.baygames.co.uk/productdetails/229_OSECA
Number of Players: 2
Game Mechanics: Modular board, Elimination
Playing Time: 10-30 Minutes
Description: A head-to-head battle for board control, based on the moves found in Chess. Oseca is a weird little two player game that we were given when we visited the Whitley Bay Gamers in 2013. It's a game that they were keen to share with us, because one of their members had created it themselves. Each turn the two players move from tile to tile, using the special moves depicted with each symbol on the cards, which are all identical to the moves that chess pieces would make on a chess board.
Website: http://www.baygames.co.uk/productdetails/229_OSECA
Name: Pandemic
Number of Players: 2-4
Game Mechanics: Co-operative, card-based chance
Playing Time: 30-45 Minutes
Description: Pandemic is a co-operative game, where the players MUST work together, in order to survive. Either everyone wins or most likely everyone will lose, but still want to play the game again. In this game, you play as the scientists from the Center for Disease Control (based in Atlanta), and the world is in the throes of being wiped out by 4 deadly diseases, which are spreading from one city to the other. Your job is twofold. Stop the spread of the diseases, whilst developing a cure to get you out of this mess.
Website: http://zmangames.com/product-details.php?id=1246
Number of Players: 2-4
Game Mechanics: Co-operative, card-based chance
Playing Time: 30-45 Minutes
Description: Pandemic is a co-operative game, where the players MUST work together, in order to survive. Either everyone wins or most likely everyone will lose, but still want to play the game again. In this game, you play as the scientists from the Center for Disease Control (based in Atlanta), and the world is in the throes of being wiped out by 4 deadly diseases, which are spreading from one city to the other. Your job is twofold. Stop the spread of the diseases, whilst developing a cure to get you out of this mess.
Website: http://zmangames.com/product-details.php?id=1246
Name: Perudo (aka Liar's Dice)
Number of Players: 2-6
Game Mechanics: Dice-based chance, bluffing
Playing Time: 15-30 Minutes
Description: Perudo is another name for "Liar's Dice" which is a game where each player gets 5 dice and a cup. The aim of the game is to correctly guess the amount of one particular dice face-up, that is in front of everyone at the table. The dice are shaken and hidden under each player's cup, then the players name their first bid, usually a low number, with a low amount of dice. Each player then has to bid higher than the previous player. At any point, any player can call someone's bluff and if they are proved wrong, they lose a dice, otherwise the other player loses a dice.
Website: http://paul-lamond.com/details/?sub=16&id=247
Number of Players: 2-6
Game Mechanics: Dice-based chance, bluffing
Playing Time: 15-30 Minutes
Description: Perudo is another name for "Liar's Dice" which is a game where each player gets 5 dice and a cup. The aim of the game is to correctly guess the amount of one particular dice face-up, that is in front of everyone at the table. The dice are shaken and hidden under each player's cup, then the players name their first bid, usually a low number, with a low amount of dice. Each player then has to bid higher than the previous player. At any point, any player can call someone's bluff and if they are proved wrong, they lose a dice, otherwise the other player loses a dice.
Website: http://paul-lamond.com/details/?sub=16&id=247
Name: Play 5
Number of Players: 2-4
Game Mechanics: bluffing, betting(optional), tile placement
Playing Time: 30 minutes
Description: Play 5 is a composite game, because it combines two other games into one game. This game matches the wonderful word spelling game of Scrabble with the game of Texas Hold Em' Poker. Each player has to place down hands of cards that you'd normally find in a poker game, using various tiled pieces for each of the cards, whilst attempting to gain more points than their opponents.
Website: n/a
Number of Players: 2-4
Game Mechanics: bluffing, betting(optional), tile placement
Playing Time: 30 minutes
Description: Play 5 is a composite game, because it combines two other games into one game. This game matches the wonderful word spelling game of Scrabble with the game of Texas Hold Em' Poker. Each player has to place down hands of cards that you'd normally find in a poker game, using various tiled pieces for each of the cards, whilst attempting to gain more points than their opponents.
Website: n/a
Name: Power Grid
Number of Players: 2-6 Players
Game Mechanics: Auction, Route Building
Playing Time: 2-3 hours
Description: In this game you each take on the role of competing energy companies, who have to spread their networks across the map, whilst maintaining a good supply of power, fed into your system by power plants, that you can bid on at the start of each round. Each city that you can spread your network to and provide their power for them, rewards you with money that is used to make better routes between cities and to increase your power output.
Website: http://riograndegames.com/games.html?id=5
Number of Players: 2-6 Players
Game Mechanics: Auction, Route Building
Playing Time: 2-3 hours
Description: In this game you each take on the role of competing energy companies, who have to spread their networks across the map, whilst maintaining a good supply of power, fed into your system by power plants, that you can bid on at the start of each round. Each city that you can spread your network to and provide their power for them, rewards you with money that is used to make better routes between cities and to increase your power output.
Website: http://riograndegames.com/games.html?id=5
Name: Playing Cards
Number of Players: 1-Many Players
Game Mechanics: Lots
Playing Time: Minutes-Days
Description: We've got a few sets of playing cards for our members to play some of the classic card games that everyone knows. But they're far from Normal, with one of them being oversized and another one of them is transparent.
Website: N/A
Number of Players: 1-Many Players
Game Mechanics: Lots
Playing Time: Minutes-Days
Description: We've got a few sets of playing cards for our members to play some of the classic card games that everyone knows. But they're far from Normal, with one of them being oversized and another one of them is transparent.
Website: N/A
Name: Quarriors
Number of Players: 2-4
Game Mechanics: dice-based chance, dice drafting,
Playing Time: 30 minutes
Description: Quarriors is just like a deck building game, except that instead of gaining new cards each turn, players add another dice to their dice bag. With scores only achievable at the start of your turn, the creatures you play have to survive everyone else's attacks etc for as long as possible. We have lots of different combinations of dice available for this game, which means it can be different each time you play.
Website: http://wizkidsgames.com/quarriors/
Number of Players: 2-4
Game Mechanics: dice-based chance, dice drafting,
Playing Time: 30 minutes
Description: Quarriors is just like a deck building game, except that instead of gaining new cards each turn, players add another dice to their dice bag. With scores only achievable at the start of your turn, the creatures you play have to survive everyone else's attacks etc for as long as possible. We have lots of different combinations of dice available for this game, which means it can be different each time you play.
Website: http://wizkidsgames.com/quarriors/
Name: Rampage
Also Known As: Terror in Meeple City
Number of Players: 2-4 Players
Game Mechanics: Dexterity, Set collection
Playing Time: 45 minutes
Description: As a gigantic fearsome monster, it's your job to smash buildings, fight tanks and generally cause as much chaos as you can. In this game you have a large wooden character that you pick, flick and drop physically on the gameboard, as a way of moving across it. The more buildings you destroy, the more tasty Meeples you get to eat.
Website: http://rprod.com/index.php?page=description-43
Also Known As: Terror in Meeple City
Number of Players: 2-4 Players
Game Mechanics: Dexterity, Set collection
Playing Time: 45 minutes
Description: As a gigantic fearsome monster, it's your job to smash buildings, fight tanks and generally cause as much chaos as you can. In this game you have a large wooden character that you pick, flick and drop physically on the gameboard, as a way of moving across it. The more buildings you destroy, the more tasty Meeples you get to eat.
Website: http://rprod.com/index.php?page=description-43
Name: Rumble In The Dungeon
Number of Players: 3-6 Players
Game Mechanics: Hidden Role, Bluffing
Playing Time: 20 Minutes
Description: Each player is tasked with either being the last man/woman/monster standing or they have to get out of the dungeon alive after stealing it's treasure. At the start, everyone is given a hidden role, from the inhabitants of the dungeon in front of them. Each turn, they have to move any two inhabitants, which may or not include their own. Will they survive or die in the Dungeon?
Website: http://www.flatlinedgames.com/Games/rumble_in_the_dungeon
Number of Players: 3-6 Players
Game Mechanics: Hidden Role, Bluffing
Playing Time: 20 Minutes
Description: Each player is tasked with either being the last man/woman/monster standing or they have to get out of the dungeon alive after stealing it's treasure. At the start, everyone is given a hidden role, from the inhabitants of the dungeon in front of them. Each turn, they have to move any two inhabitants, which may or not include their own. Will they survive or die in the Dungeon?
Website: http://www.flatlinedgames.com/Games/rumble_in_the_dungeon
Name: Rhino Hero
Number of Players: 2-5
Game Mechanics: Dexterity, hand management
Playing Time: 5-15 Minutes
Description: Each turn players are tasked with playing a card from their hand, that gives them instructions on how to build the next floor of a rapidly extending tower, out of the cards themselves. Often they also have to move the heavy Rhino Hero character and place them on top of this skyscraping house of cards, without it falling over. If they can do this, maybe the next person will knock the tower down instead.
Website: http://www.habausa.com/rhino-hero.html
Number of Players: 2-5
Game Mechanics: Dexterity, hand management
Playing Time: 5-15 Minutes
Description: Each turn players are tasked with playing a card from their hand, that gives them instructions on how to build the next floor of a rapidly extending tower, out of the cards themselves. Often they also have to move the heavy Rhino Hero character and place them on top of this skyscraping house of cards, without it falling over. If they can do this, maybe the next person will knock the tower down instead.
Website: http://www.habausa.com/rhino-hero.html
Name: Saboteur 1 and 2
Number of Players: 2-12
Game Mechanics: hand management, modular board, hidden roles, team-based
Playing Time: 30 minutes
Description: You are a Dwarf and you have simple pleasures in life. You like digging holes, Gold and getting paid (much like the rest of us really). So having a game that combines all of these aspects seems ideal. In Saboteur, you are a team of Dwarves digging in a mine to find gold. Once you find that gold, you all get paid with it. The only problem is that there are Saboteurs working hidden alongside you and it's their job to stop you from finding the gold(they get rewarded for doing so). Can you get to the target before time runs out or will the Saboteurs stop you in your tracks??
Website: http://zmangames.com/product-details.php?id=946
Number of Players: 2-12
Game Mechanics: hand management, modular board, hidden roles, team-based
Playing Time: 30 minutes
Description: You are a Dwarf and you have simple pleasures in life. You like digging holes, Gold and getting paid (much like the rest of us really). So having a game that combines all of these aspects seems ideal. In Saboteur, you are a team of Dwarves digging in a mine to find gold. Once you find that gold, you all get paid with it. The only problem is that there are Saboteurs working hidden alongside you and it's their job to stop you from finding the gold(they get rewarded for doing so). Can you get to the target before time runs out or will the Saboteurs stop you in your tracks??
Website: http://zmangames.com/product-details.php?id=946
Name: Smash Up
Number of Players: 2-4 Players
Game Mechanics: Deck Building
Playing Time: 45 Mins
Description: In this game players choose two of the many factions(such as Pirates, Cthullu, Dinosaurs, Bears, Adventurers, etc) that make up this game. Each faction has pile of cards associated with it and after making your choices, both piles of cards are shuffled together to form a deck. These decks of cards are used to 'populate' location cards, until the amount of characters on each card become the higher than or equal to the max-population number on that card. Then whoever has the most characters on that card gets the highest points and get to do the action on that card. The second highest gets less points and third highest gets even less. Play continues until someone gets to 20 points. One of the main reasons to play this game is to try out as many crazy combinations of factions as possible.
Website: https://www.alderac.com/smashup/
Number of Players: 2-4 Players
Game Mechanics: Deck Building
Playing Time: 45 Mins
Description: In this game players choose two of the many factions(such as Pirates, Cthullu, Dinosaurs, Bears, Adventurers, etc) that make up this game. Each faction has pile of cards associated with it and after making your choices, both piles of cards are shuffled together to form a deck. These decks of cards are used to 'populate' location cards, until the amount of characters on each card become the higher than or equal to the max-population number on that card. Then whoever has the most characters on that card gets the highest points and get to do the action on that card. The second highest gets less points and third highest gets even less. Play continues until someone gets to 20 points. One of the main reasons to play this game is to try out as many crazy combinations of factions as possible.
Website: https://www.alderac.com/smashup/
Name: San Juan
Number of Players: 2-4 Players
Game Mechanics: Hand Management, set collection
Playing Time: 45-60 Minutes
Description: San Juan is a card game that sets each player the task of building a city, from sparse beginnings, where you have limited resources to build your empire from. Each round of play consists of players taking a 'role' card and doing a set action from that card. When a role is taken, everyone gets to do a set action, as depicted by that card, but whoever picked up that card, gets an additional benefit. One of the beauties of this game is that there's no gameboard, tokens or dice used in this game, just the cards themselves, which each depict a variety of resource production buildings or city buildings, when face up. All resource buildings produce resources in the form of face-down cards, and to build anything, players need to discard cards from their hands of the value depicted on that city/resource card.
Website: N/A
Number of Players: 2-4 Players
Game Mechanics: Hand Management, set collection
Playing Time: 45-60 Minutes
Description: San Juan is a card game that sets each player the task of building a city, from sparse beginnings, where you have limited resources to build your empire from. Each round of play consists of players taking a 'role' card and doing a set action from that card. When a role is taken, everyone gets to do a set action, as depicted by that card, but whoever picked up that card, gets an additional benefit. One of the beauties of this game is that there's no gameboard, tokens or dice used in this game, just the cards themselves, which each depict a variety of resource production buildings or city buildings, when face up. All resource buildings produce resources in the form of face-down cards, and to build anything, players need to discard cards from their hands of the value depicted on that city/resource card.
Website: N/A
Name: Seven Wonders
Also Known As: 7 Wonders
Number of Players: 2-7
Game Mechanics: card drafting, resource management
Playing Time: 30-60 minutes
Description: 7 Wonders is a popular game with the group, not just because it's a game for up to 7 people, but probably because eveyone acts at the same point in a turn. Each turn, players select a card from their hand to play and then passes the cards on to the person next to them. Everyone plays the cards at the same point, which can be things like resources, science buildings, military buildings and many other options. Military building are useful because they allow you to attack the people next to you, provided you have the bigger army. If you can't afford the build cost of the resources needed for your card, you can also pay for the resources of the people next to you on the table. In the end, after three rounds of drafting cards, it's whoever has the most points wins. For beginners, the points system is a bit complicated to understand and generally becomes clearer after playing a game all the way through. Because everyone is acting at once, this game is pretty easy to play and to get a basic understanding of how everything works.
Website: http://rprod.com/index.php?page=description-22
Also Known As: 7 Wonders
Number of Players: 2-7
Game Mechanics: card drafting, resource management
Playing Time: 30-60 minutes
Description: 7 Wonders is a popular game with the group, not just because it's a game for up to 7 people, but probably because eveyone acts at the same point in a turn. Each turn, players select a card from their hand to play and then passes the cards on to the person next to them. Everyone plays the cards at the same point, which can be things like resources, science buildings, military buildings and many other options. Military building are useful because they allow you to attack the people next to you, provided you have the bigger army. If you can't afford the build cost of the resources needed for your card, you can also pay for the resources of the people next to you on the table. In the end, after three rounds of drafting cards, it's whoever has the most points wins. For beginners, the points system is a bit complicated to understand and generally becomes clearer after playing a game all the way through. Because everyone is acting at once, this game is pretty easy to play and to get a basic understanding of how everything works.
Website: http://rprod.com/index.php?page=description-22
Name: Small World
Number of Players: 2-5
Game Mechanics: Resource management, territory building
Playing Time: 1-2 hours
Description: In Small World, players use a variety of races, with special powers, to conquer other players races and spread their way across the map. But, with a limited amount of playing pieces, based on the number combination from their race and special power combinations, very soon they'll find their forces being spread thinly across the map. But fear not, you can always ditch your current race/power combo, in favour of a new one.
Website: http://www.daysofwonder.com/smallworld/en/
Number of Players: 2-5
Game Mechanics: Resource management, territory building
Playing Time: 1-2 hours
Description: In Small World, players use a variety of races, with special powers, to conquer other players races and spread their way across the map. But, with a limited amount of playing pieces, based on the number combination from their race and special power combinations, very soon they'll find their forces being spread thinly across the map. But fear not, you can always ditch your current race/power combo, in favour of a new one.
Website: http://www.daysofwonder.com/smallworld/en/
Name: Stakbots
Number of Players: 2-6
Game Mechanics: hand management, card drafting
Playing Time: 10-20 minutes
Description: Each player is given a stack of facedown robot cards, each with varying stats and abilities. On a player's turn, they flip the top card of their stack, resolve any special abilities on the card and then use them to deal their attack value to deal damage to a robot on the top of an opponent's stack. Once the topmost robot on a stack is defeated, the remaining damage dealt to the next robot in the stack, until either the attacking robot is defeated or the player runs out of cards in his stack.
Website: http://www.stakbots.com/
Number of Players: 2-6
Game Mechanics: hand management, card drafting
Playing Time: 10-20 minutes
Description: Each player is given a stack of facedown robot cards, each with varying stats and abilities. On a player's turn, they flip the top card of their stack, resolve any special abilities on the card and then use them to deal their attack value to deal damage to a robot on the top of an opponent's stack. Once the topmost robot on a stack is defeated, the remaining damage dealt to the next robot in the stack, until either the attacking robot is defeated or the player runs out of cards in his stack.
Website: http://www.stakbots.com/
Name: Start Player
Number of Players: Any amount
Game Mechanics: card-based chance
Playing Time: 1 minute
Description: Start Player is not really a game, more of a precursor to games people play. It's job is to determine who is the first player to take an action in a game. To do this, someone shuffles the deck of cards and reveals the top card, reading it out loud. Things like "Player with the most buttons goes first" or "Player with the most games goes first" are often revealed. If there is a tie between players or it applies to nobody, an arrow is also displayed on the card, which points to whoever is going first. Our members can usually be heard shouting out "Start Player" when sat down for a game, so it has more than a 'cult following' with Section 31. Not bad for a game that our Overlord bought blindly without reading any reviews.
Website: http://zmangames.com/product-details.php?id=1524
Number of Players: Any amount
Game Mechanics: card-based chance
Playing Time: 1 minute
Description: Start Player is not really a game, more of a precursor to games people play. It's job is to determine who is the first player to take an action in a game. To do this, someone shuffles the deck of cards and reveals the top card, reading it out loud. Things like "Player with the most buttons goes first" or "Player with the most games goes first" are often revealed. If there is a tie between players or it applies to nobody, an arrow is also displayed on the card, which points to whoever is going first. Our members can usually be heard shouting out "Start Player" when sat down for a game, so it has more than a 'cult following' with Section 31. Not bad for a game that our Overlord bought blindly without reading any reviews.
Website: http://zmangames.com/product-details.php?id=1524
Name: Scrabble Trickster
Number of Players: 2-4
Game Mechanics: word games, tile placement
Playing Time: 30 minutes
Description: Scrabble Trickster is one of the many official variants of the popular word game Scrabble. It has a similar board, goal and letter tiles, but allong with the double/triple word/letter spaces on the board, there are also spaces where players can pick up 'trick cards'. These cards can be played alongside your 7 letter combinations, to do additional things like "Double word score", "play word anywhere" and even the devastating "steal an opponents' previous score". If your game of Scrabble is often dominated by someone more wordy and knowledgable than you, then adding these trick cards could alter things in your favour.
Website: http://www.hasbro.com/scrabble/en_US/
Number of Players: 2-4
Game Mechanics: word games, tile placement
Playing Time: 30 minutes
Description: Scrabble Trickster is one of the many official variants of the popular word game Scrabble. It has a similar board, goal and letter tiles, but allong with the double/triple word/letter spaces on the board, there are also spaces where players can pick up 'trick cards'. These cards can be played alongside your 7 letter combinations, to do additional things like "Double word score", "play word anywhere" and even the devastating "steal an opponents' previous score". If your game of Scrabble is often dominated by someone more wordy and knowledgable than you, then adding these trick cards could alter things in your favour.
Website: http://www.hasbro.com/scrabble/en_US/
Name: Shadows Over Camelot
Number of Players: 3-7
Game Mechanics: Co-operative, Traitor, Hand Management
Playing Time: 1-2 hours
Description: You are a Knight of the Round Table, and your job is to go on quests to find the Holy Grail, Lancelot's Armour and Excalibur, whilst defending Camelot from the forces of Evil. Yet, one of you is not whom they seem. One of you is a traitor to your cause and is trying to destroy Camelot from within. Each turn, players pick up cards to represent bad stuff happening to Camelot or towards the quests that the knights are going on. If the bad cards are played face down, other than other players not knowing what has been played, that player gets a good card, which can be used to help fulfil the quests scattered arounf the map. If a quest is successfully completed, they can get one of these three valuable artifacts or help to stop the bad guys from getting them closer to defeat. This is a great game for people that like working well with others, but the addition of a possible(there's always a hidden role card put back in the box) "Traitor" in their midst, this often makes for an intriguing game.
Website: http://www.daysofwonder.com/shadowsovercamelot/en/
Number of Players: 3-7
Game Mechanics: Co-operative, Traitor, Hand Management
Playing Time: 1-2 hours
Description: You are a Knight of the Round Table, and your job is to go on quests to find the Holy Grail, Lancelot's Armour and Excalibur, whilst defending Camelot from the forces of Evil. Yet, one of you is not whom they seem. One of you is a traitor to your cause and is trying to destroy Camelot from within. Each turn, players pick up cards to represent bad stuff happening to Camelot or towards the quests that the knights are going on. If the bad cards are played face down, other than other players not knowing what has been played, that player gets a good card, which can be used to help fulfil the quests scattered arounf the map. If a quest is successfully completed, they can get one of these three valuable artifacts or help to stop the bad guys from getting them closer to defeat. This is a great game for people that like working well with others, but the addition of a possible(there's always a hidden role card put back in the box) "Traitor" in their midst, this often makes for an intriguing game.
Website: http://www.daysofwonder.com/shadowsovercamelot/en/
Name: Stone Age
Number of Players: 2-4
Game Mechanics: Worker placement, resource management
Playing Time: 1-2 hours
Description: Your tribe of stone age Neanderthals goal is to build up enough supplies to beat off the competition from the other tribes. Each resource takes several of your tribe to collect and even rests on getting a good dice roll btween them to get the lions' share of the stuff available. The more cavemen you have in your tribe, the more you can send to get each resource, improving the odds of getting better results. But you also have to feed them each time, which also requires you to send folks to go hunting for food every turn, thus reducing your resource gatherers. Resources can be used later, to build tools and buildings with which to improve your incomings, both of resources and points.
Website: http://zmangames.com/product-details.php?id=1249
Number of Players: 2-4
Game Mechanics: Worker placement, resource management
Playing Time: 1-2 hours
Description: Your tribe of stone age Neanderthals goal is to build up enough supplies to beat off the competition from the other tribes. Each resource takes several of your tribe to collect and even rests on getting a good dice roll btween them to get the lions' share of the stuff available. The more cavemen you have in your tribe, the more you can send to get each resource, improving the odds of getting better results. But you also have to feed them each time, which also requires you to send folks to go hunting for food every turn, thus reducing your resource gatherers. Resources can be used later, to build tools and buildings with which to improve your incomings, both of resources and points.
Website: http://zmangames.com/product-details.php?id=1249
Name: Tentacle Bento
Number of Players: 2-6 Players
Game Mechanics: Set Collection, Party
Playing Time: 60 Minutes
Description: In this set collection game, you play the part of an alien, who has to 'capture' students at an all girl school, using a combination of location, event and one or more schoolgirls. Now if this seems a little 'dodgy' to you, this card game is a blatant anime-esque farce, with many silly and humourous cards, along with a fair dose of tentacles.
Website: N/A
Number of Players: 2-6 Players
Game Mechanics: Set Collection, Party
Playing Time: 60 Minutes
Description: In this set collection game, you play the part of an alien, who has to 'capture' students at an all girl school, using a combination of location, event and one or more schoolgirls. Now if this seems a little 'dodgy' to you, this card game is a blatant anime-esque farce, with many silly and humourous cards, along with a fair dose of tentacles.
Website: N/A
Name: Treehouse
Also Known As: Icehouse, Looney Pyramids
Number of Players: 2-4 Minutes
Game Mechanics: Various, modular playing pieces
Playing Time: 20-30 minutes
Description: This is more of a play system than just one core game, with many different games playable with just this one simple set of multicoloured plastic pyramids. Treehouse itself is a very basic game of matching the plastic pyramids that each player has, with a preset structure of pyramids in the mddle of the table.
Website: http://www.looneylabs.com/looney-pyramids
Also Known As: Icehouse, Looney Pyramids
Number of Players: 2-4 Minutes
Game Mechanics: Various, modular playing pieces
Playing Time: 20-30 minutes
Description: This is more of a play system than just one core game, with many different games playable with just this one simple set of multicoloured plastic pyramids. Treehouse itself is a very basic game of matching the plastic pyramids that each player has, with a preset structure of pyramids in the mddle of the table.
Website: http://www.looneylabs.com/looney-pyramids
Name: Tsuro
Number of Players: 2-8
Game Mechanics: Modular board, player elimination, hand management
Playing Time: 10-20 minutes
Description: Each player starts on the outside of the board and plays a tile in front of them on their turn. Initially, they pick a line to follow(as depicted on each card), with each tile forcing them further and further down this line. They have to avoid colliding with either the outside of the board again or other players, as their lines loop around each other. The last person on the board is the winner.
Website: http://www.calliopegames.com/read/45/tsuro
Number of Players: 2-8
Game Mechanics: Modular board, player elimination, hand management
Playing Time: 10-20 minutes
Description: Each player starts on the outside of the board and plays a tile in front of them on their turn. Initially, they pick a line to follow(as depicted on each card), with each tile forcing them further and further down this line. They have to avoid colliding with either the outside of the board again or other players, as their lines loop around each other. The last person on the board is the winner.
Website: http://www.calliopegames.com/read/45/tsuro
Name: Ultimate Werewolf
Number of Players: 5-68
Game Mechanics: Hidden Role, Debate, Traitor, player elimination
Playing Time: 30 minutes
Description: This is a Hidden Role game where everyone is assigned a secret role that they keep to themselves, usually with the majority of players being good guys and gals(Villagers), along with a few bad guys thrown into the mix(Werewolves). It's the Werewolves' job to kill a Villager each night and evade capture during the day, which is when all the remaining Villagers call a meeting to discuss and accuse each other, with the ultimate result of someone getting lynched and killed. If the Werewolves evade capture, then they get to hunt again the next night. This continues until there are as many Werewolves left as Villagers or all Werewolves are dead. Ultimate Werewolf contains enough variety of roles for several large games to be running at any one time.
Website: http://beziergames.com/collections/all-uw-titles/products/ultimate-werewolf-deluxe-edition
Number of Players: 5-68
Game Mechanics: Hidden Role, Debate, Traitor, player elimination
Playing Time: 30 minutes
Description: This is a Hidden Role game where everyone is assigned a secret role that they keep to themselves, usually with the majority of players being good guys and gals(Villagers), along with a few bad guys thrown into the mix(Werewolves). It's the Werewolves' job to kill a Villager each night and evade capture during the day, which is when all the remaining Villagers call a meeting to discuss and accuse each other, with the ultimate result of someone getting lynched and killed. If the Werewolves evade capture, then they get to hunt again the next night. This continues until there are as many Werewolves left as Villagers or all Werewolves are dead. Ultimate Werewolf contains enough variety of roles for several large games to be running at any one time.
Website: http://beziergames.com/collections/all-uw-titles/products/ultimate-werewolf-deluxe-edition
Name: We Didn't Playtest This Either
Number of Players: 2-8 Players
Game Mechanics: Card-based Luck
Playing Time: 5-20 minutes
Description: This is one of those fun quick paced party games where anyone can win at any moment. Often the cards will set a challenge, which someone will read out, which will make some people lose the game straight away, sometimes even before their first turn. Other cards make you win straight away. This may be a the second expansion for a game that we don't own, but it can easily be played seperately in a very small amount of time.
Website: N/A
Number of Players: 2-8 Players
Game Mechanics: Card-based Luck
Playing Time: 5-20 minutes
Description: This is one of those fun quick paced party games where anyone can win at any moment. Often the cards will set a challenge, which someone will read out, which will make some people lose the game straight away, sometimes even before their first turn. Other cards make you win straight away. This may be a the second expansion for a game that we don't own, but it can easily be played seperately in a very small amount of time.
Website: N/A
Name: Zombies
Number of Players: 2-6 players
Game Mechanics: modular board, dice based luck, hand management
Playing Time: 60 minutes
Description: You're a human and you have to make your way through a zombie infested city, scouring for supplies and killing any zombies that you may find. Your eventual goal is to escape on a waiting helicopter, but you have to find it first and survive the plague of creeping death that is between your escape and you.
Website: N/A
Number of Players: 2-6 players
Game Mechanics: modular board, dice based luck, hand management
Playing Time: 60 minutes
Description: You're a human and you have to make your way through a zombie infested city, scouring for supplies and killing any zombies that you may find. Your eventual goal is to escape on a waiting helicopter, but you have to find it first and survive the plague of creeping death that is between your escape and you.
Website: N/A
Name: Zombie Dice
Number of Players: 2-6
Game Mechanics: Dice Rolling, Dice-based chance
Playing Time: 10-15 minutes
Description: You're hungry and a Zombie, so you must roll some dice to eat brains, just try to avoid the shotgun blasts.
Website: http://www.sjgames.com/dice/zombiedice/
Number of Players: 2-6
Game Mechanics: Dice Rolling, Dice-based chance
Playing Time: 10-15 minutes
Description: You're hungry and a Zombie, so you must roll some dice to eat brains, just try to avoid the shotgun blasts.
Website: http://www.sjgames.com/dice/zombiedice/
Adrenaline Bananagrams XL Bloodbound Braggart Contagion The Climbers Chrononaughts Cosmic Encounter DC/Streetfighter Deck Builder Dixit Odyssey Dominion/Dominion Intrigue Firefly Flashpoint Fluxx Forbidden Desert Forbidden Island Formula D Get Bit Gloom Guillotine Humans Munchkin Munchkin Quest One Night Werewolf Oseca Pandemic Perudo Power Grid Playing Cards Quarriors Rumble in the Dungeon Rhino Hero Saboteur 1&2 Smash Up San Juan Catan Seven Wonders Small World Stackbots Start Player Scrabble Trickster Shadows Over Camelot Stone Age Tentacle Bento Treehouse Tsuro Ultimate Werewolf We Didn't Playtest This Either Zombies Zombie Dice